Create unheard musical elements by morphing between two instruments or rhythms, and create smooth morphing transitions with MORPH 2. Change the harmonies and melodies within instrument recordings, samples, loops, or even mixed music, and suppress individual notes in a mix while perfecting the tuning of the rest – in real-time, at maximum quality, and optionally under control of a MIDI keyboard with PITCHMAP. The REMIX Bundle combines three unique and powerful processors into one jaw-dropping suite. Ibland tar det en dag innan du får koderna/länkar New Ways To Interact With Recorded Music.
#Zynaptiq pitchmap demo update
The renaming doesn't chop off the update path, basically, that's TOTALLY not the point of the name change.The REMIX Bundle: Music Recomposition Plugin Bundleĭu laddar ner programmet och får licensnummer och länkinformation efter betalning. That said, there will be an update path for PiWarp users, regardless of platform, version number etc - like we did it with MORPH 2. Hence we felt it would do the product more justice to give it a clean start.
So yeah, it's partly based on PIWARP but it's really evolved significantly, not "recycled". You can, of course, switch the processing order of the WARP and SHIFT sections. The frq shifter has around 96dB of modulator and sideband suppression, and is completely aliasing-free, giving it a very, very clean sound and a much broader range of useful settings than many other designs give you. Which translates into a different sonic characteristic as well as different strengths and weaknesses im comparison. The UNPROSONIQDERIVED new SHIFT section features +- 4 octaves of pitch shift and +-4k of frq shift, which in this design are two sides of the same coin (one process does both), and which are built in a way that is different from any other design I'm aware of. WORMHOLE's WARP section is indeed a zynaptified PIWARP, reworked from the ground up to be fully floating point precision, new upward- and reworked downward-TILT functionality, new POLES parameter (kind of an iteration depth thing), the reverb was replaced with one built on the one we made for MORPH 2, new, much cleaner LPF switchable pre/post the TILT section, new glitchless parameter changes, double buffered crossfades when changing parameters that are by their nature discontinuous (we do have a very high resolution on the sliders though!), support for high sampling rates, 64bit and all plugin formats. Of course there will be official videos when we approach release – large parts of the team were down with a flu right ahead of the show so time was really too short for finishing the videos before Messe. It's *never* been THIS bad at a show TBH. I stopped doing video demonstrations during day #2 because as you point out - they don't do our stuff justice *at all*. It was pretty much impossible to show our stuff in any reasonable fashion, as I wasn't even hearing what I was doing.
And I mean loud as in "we literally had 95dB+ of background noise in our booth" - no joke. Just back from Messe, sorry that I couldn't stop by and satisfy your curiosity earlier